GALLERY | RESUME

 

Timothy Justus Wall
timjwall@gmail.com

- Objective:

To find a position that would allow me to create entertaining works of art, that not only push the boundaries of computer graphics further, but innovate and create unique scenarios never before seen.

 

- Education:

Associate of Science Degree in Computer Animation, 2005
Full Sail University, Winter Park, Florida

 

- Professional Experience:

Blind Wink Games | Environment Artist
2010 - Current

Swordplay Games | Freelance Environment Artist
2009 - 2010

  • Worked on an unreleased third-person melee action game that used Unreal Engine 3.
  • Set dressed and lit portions of levels, created props using Maya, Photoshop and Zbrush.
  • Manage and constructed destructible assets and implementation for melee combat using UE3's fractured mesh system.

East Coast Games Inc. | Freelance Environment Artist
2008 - 2009

  • Used Maya to model and UV 23 individual RTS style base structures.
  • Created high resolution models in Maya and Mudbox for normal map creation.
  • Textured models using Photoshop.

Spark Unlimited | Environment Artist
2006 - 2008

  • Worked on the retail, Unreal Engine 3 powered Legendary for Xbox 360, PC and PS3.
  • Implemented props and lit two complete multiplayer levels, polished and optimized two others.
  • Dressing, set piece creation and first pass lighting, as well as collision passes and optimization for four Singleplayer episodes.
  • Prop and texture creation using Maya and Photoshop.
  • Constructed materials using normal maps, diffuses, speculars and cube-maps.

- Software Experience:

Autodesk Maya (5+ Years Experience)

  • Created polygon models of Props, Environments and Vehicles. UV Mapped and textured polygon models. Created high-resolution models to be converted into normal maps.

Unreal Engine 2 (2 Years Experience)

  • Designed and built custom levels for multiplayer stealth games that were well received and considered among the most balanced custom maps.

Unreal Engine 3 (3+ Years Experience)

  • Designed, dressed and lit complete multiplayer levels and sections of single player levels.
  • Constructed and edited materials.
  • Optimized levels, props and textures to achieve higher frame rates.
  • Scripted kismet sequences for environmental events and player interaction.

Adobe Photoshop (5+ Years Experience)

  • Constructed textures for props including diffuse, specular, normal and height maps.

 

   
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© Timothy Wall
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